In an Internet-connected world, it is almost impossible to keep track of how systems actually function. Your telephone conversation may be delivered over analog lines one day and by the Internet the next. Your airplane route may be chosen by a computer or a human being, or (most likely) some combination of both. Don't bother asking, because any answer you get is likely to be wrong.He illustrates this discussing Internet Time Protocol the system that allows software to know what time/date it is now, so saving humans from needing to enter the time and date on bootup. The system depends on multiple networked devices, and few if any programmers understand it, we all use it. We are interconnecting not only when we are aware of it, but also and particularly when we are not.Soon, no human will know the answer. More and more decisions are made by the emergent interaction of multiple communicating systems, and these component systems themselves are constantly adapting, changing the way they work. This is the real impact of the Internet: by allowing adaptive complex systems to interoperate, the Internet has changed the way we make decisions. More and more, it is not individual humans who decide, but an entangled, adaptive network of humans and machines.
D is for DoubtYes! Now, can we encourage students to begin to understand this?
A certain unreliability of technical and material information on the Internet brings us to the notion of doubt. I feel that doubt has become more pervasive. The artist Carsten Höller has invented the Laboratory of Doubt, which is opposed to mere representation. As he has told me, 'Doubt and perplexity ... are unsightly states of mind we'd rather keep under lock and key because we associate them with uneasiness, with a failure of values'. Höller's credo is not to do; not to intervene. To exist is to do and not to do is a way of doing. 'Doubt is alive; it paralyzes certainty.' (Carsten Höller)

It is our misfortune to live through the largest increase in expressive capability in the history of the human race, a misfortune because surplus always breaks more things than scarcity. Scarcity means valuable things become more valuable, a conceptually easy change to integrate. Surplus, on the other hand, means previously valuable things stop being valuable, which freaks people out.This is the lesson Big Music is beginning to learn, the moving image industry has begun to face, that is freaking the publishers, but will change higher education beyond belief (one day, soon?). [See my Back to the Future: Virtual Theologising as Recapitulation especially the first section "Return of the Rabbi" 115-121.]

Labels: culture, digital, education, internet, publication

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